![how to download enb gta sa how to download enb gta sa](https://cs1.gtaall.com/screenshots/4dc09/2014-11/original/d9f042d15da1f3fc424c5246a3049f6b24f56d2e/232843-1416587280-5.jpg)
V0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro). By default allmost everything set to maximal quality for GeForce8800, be careful. V0.075: Added new parameters and effect Depth Of Field. And remember, this is for testing only, final effect will look differently. Press shift and enter keys together to show control parameters that can be modified by 1.6 keys with PageUp and PageDown. V0.075c: This is the test version of reflective environment bump mapping. Reflective bump can be toggled by specific variable.
![how to download enb gta sa how to download enb gta sa](https://cs2.gamemodding.com/images/748x405/c61c4c4839c0500954fa6d6e06e1b24c2d4ca62e467e05198237b329929a3ccd.jpg)
V0.076: Modified ssao and ssil effects for better quality and performance, added support of multipass effect.txt shaders. V0.158: Added injector version for compability with video recording and overlay software.
![how to download enb gta sa how to download enb gta sa](https://cs2.gamemodding.com/images/748x405/3c858ba04e3ff6b985f5264e1c5ca5c3babc32a70b821a9ff4c83392c65b6a90.jpg)
#HOW TO DOWNLOAD ENB GTA SA MODS#
V0.238: Added water and shadows, post processing shaders for depth of field, tonemapping and color correction (compatible with my modern mods for other games, download shaders made by users). V0.247: Added reflections and per pixel lighting to vehicles. V0.248: Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders. V0.306: Added shadow blurring range parameter. Added enblighting.fx shader for computing shadow or sun light. Added motion blur to enbdepthoffield.fx shader. Added parameter to capture reflection from last frame. Added time fade parameter for depth of field. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added soft particles with fast and slower modes. Added sun, moon, stars parameters to control size and intensity. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added parameter to toggle off game color filter. Added dithering to the sky to decrease color banding. Added underwater effects with caustics and various fades. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao.
#HOW TO DOWNLOAD ENB GTA SA CODE#
Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Added normal and depth textures to already existing shaders. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. V0.313: This version mostly made for modders who want to add new features. This feature is slow and buggy, but maybe later i'll improve it. Fixed memory leak which appears when pressed "apply changes" button of GUI if external shaders had textures loaded from files. Increased quality of normal map texture to remove artifacts with some effects. Improved compatibility by removing fix of no 16 bit display modes which worked good in the past for Win8/10.